DanceChallenge Software and Online Service End User License Agreement (EULA)

Version: 1.0
Effective Date: October 31, 2025
Copyright: © 2025 KpopAgnet Co., LTD. All Rights Reserved.

Article 1 (Purpose)

This Agreement defines the rights, obligations, and responsibilities of users regarding the installation and use of the DanceChallenge game software and related services operating on the Windows operating system.

Article 2 (Definitions)

The main terms used in this Agreement are defined as follows:

  1. “DanceChallenge” refers to Windows-based PC software that analyzes and scores users’ dance movements through camera recognition.
  2. “User” means an individual who installs and uses the Software.
  3. “Event Organizer” refers to a corporation, organization, or individual who leases or uses the Software and its related online services to host and manage dance events.
  4. “Event Dance” refers to a mode that allows participants to compete by following choreography designated by an Event Organizer.
  5. “Artist Dance” refers to a mode that allows users to enjoy dance content linked to officially released dance albums by entering a valid registration code.
  6. “My Dance” refers to a mode that allows users to convert their own recorded or copyrighted dance videos into personalized, playable game content.
  7. “Licenser” means the copyright holder and service provider of the Software.
  8. “Dance Content” includes choreography, music, video, images, AI models, and all other forms of media used within the Software.

Article 3 (Installation and Usage Rights)

  1. The User may install the Software only on a single, personally owned Windows PC.
  2. The Software may not be used for commercial purposes (e.g., resale, rental, leasing, or paid exhibition).
  3. The unique hardware information of the User’s PC may be used for license authentication and shall only be utilized for the purpose of preventing illegal copying of the Software and game content.
  4. The Event Organizer may choose to host an event as Public or Private. Public events are visible to all users, while private events are accessible only through a participation code.

Article 4 (Service Configuration and Limitations)

  1. The Software provides the following three primary modes:
    – Event Dance: A mode for agencies, brands, or event organizers to host events where participants compete by following the same choreography. Participants can scan the QR code displayed on the screen, log in via their mobile devices, and participate. The AI system analyzes and scores movements, allowing users to view real-time rankings.
    – Artist Dance: A mode that allows users to enjoy exclusive dance content by registering the official code from a purchased dance album. Fans can experience immersive AI-based dance gameplay connected to physical albums.
    – My Dance: A mode that allows users to convert their own or copyrighted single-person dance videos (mp4) into customized dance games. Converted content can only be played on the same PC and cannot be transferred or shared externally.
  2. Certain features (e.g., private event participation, artist dance addition, My Dance conversion) may require additional authentication or a separate license.
  3. The Software operates through network connectivity and integration with the official website (dancechallenge.ai).
  4. The Licenser may, without prior notice, modify or suspend part or all of the service due to maintenance, technical issues, or policy changes.
  5. The Licenser shall not be liable for any issues arising from network instability, PC malfunction, malware infections, or third-party service disruptions.
  6. In addition to general users, Event Organizers agree that they are leasing and utilizing the Software and related services for the purpose of hosting their events. Event Organizers may only host events using dance or music content they own the rights to, and they assume full legal responsibility for any infringement of third-party copyrights.

Article 5 (Data and Personal Information Processing)

  1. DanceChallenge does not collect personal information from end users except where strictly necessary.
  2. Event Organizers must create an account for event management, registering necessary contact and business information.
  3. When users participate in an event, their name and email address are shared with the DanceChallenge online service and the respective Event Organizer.
  4. All collected personal information is automatically deleted within seven (7) days after the event ends.
  5. Converted content (DCA files) generated in My Dance mode is stored locally and is never transmitted externally.

Article 6 (Content and Copyright Protection)

  1. Event Organizers and Users must only create events or My Dance content using materials they hold valid copyright ownership for.
  2. The Software may provide dance content created from non-copyrighted music and choreography.
  3. Users and Event Organizers are fully responsible for any legal issues arising from using or converting dance content without proper authorization in My Dance or Event Dance.
  4. Event Organizers must ensure that their events do not infringe upon third-party copyrights. In case of infringement, full legal responsibility shall rest with the Organizer.
  5. Users or Event Organizers, when using copyrighted dance content to create or operate My Dance or Event Dance, agree that if a participant chooses to save their dance video in MP4 format, the same music used in the original dance content may be applied to the saved video. By doing so, they grant the User a non-exclusive, non-transferable license for the creation of derivative works (2차적저작물) solely for this purpose.
  6. If a copyright infringement complaint is filed by a third party regarding dance content used by an Event Organizer, the Licenser may immediately suspend the corresponding event regardless of factual accuracy. The event may be resumed based on the final resolution between the Organizer and the claimant.
  7. Users may use this Software under a non-exclusive, non-transferable, and limited personal license.
  8. Users are prohibited from analyzing, reverse engineering, decompiling, disassembling, or otherwise modifying the Software’s source code, algorithms, or database structures.

Article 7 (License Restrictions)

Users are prohibited from engaging in the following actions:

  1. Reproducing, distributing, transmitting, renting, or selling the Software or any of its components.
  2. Copying or running the Software on another device or cloud environment.
  3. Using the Software to commit unlawful acts or infringe upon third-party rights.
  4. Circumventing or tampering with the Software’s security or copyright protection mechanisms.

Article 8 (Disclaimer of Warranty)

  1. The Software is provided “as is.” The Licenser does not guarantee the Software’s completeness, accuracy, or error-free operation.
  2. The Licenser shall not be held liable for any direct or indirect damages resulting from the use or inability to use the Software, to the maximum extent permitted by law.

Article 9 (Termination)

  1. If the User violates this Agreement, the Licenser may restrict usage or terminate the license without prior notice.
  2. Upon termination, the User must immediately delete the Software from their device.

Article 10 (Governing Law and Jurisdiction)

  1. This Agreement shall be governed by the laws of the Republic of Korea.
  2. All disputes related to this Software shall be subject to the exclusive jurisdiction of the Seoul Central District Court.

Article 11 (Miscellaneous)

  1. If any provision of this Agreement is found invalid or unenforceable, the remaining provisions shall remain in full force and effect.
  2. The Licenser may amend this Agreement as necessary, and the latest version shall be announced within the Software or on the official website (dancechallenge.ai).

Version: 1.0
Effective Date: October 31, 2025
Copyright: © 2025 KpopAgnet Co., LTD. All Rights Reserved.